

Although I have done my best to avoid it happening, you will also see occasional anti-aliasing artifacts (flickers or shimmers in the scene) due to the aggressive nature of the passes. They will cut into your framerate visibly (I notice a typical drop of around 15-20% in performance, depending on game and situation). WARNING - these are not performance-oriented presets. The final results linked here are the product of literal months spent staring at worst-case scenario scenes and making microscopic adjustments to each pass (thank you No Man's Sky for all your weird curved surfaces and never-quite-aligned camera angles). Since there is no look-behind or look-ahead component to any of these passes, these presets do not cause ghosting. Not satisfied with what FXAA or even basic SMAA could offer, I set about creating a preset of shader passes that can match, and sometimes even out-perform, the image quality level of TAA while operating solely on a frame-by-frame basis. Transparency and accountability are extremely valuable not only for the end users but for the developers as well.Several months ago, I discovered that TAA's ghosting side effect gives me rather bad headaches. But, more important, no single individual with the power to accept their own code changes. My personal hope, moving forward, would be to see some sort of publically-kept, open-source, continuously synced ReShade fork customized for XIV. For the longest time, GShade was used as the reference for anyone that wanted to defend the use of non-invasive 3rd party solutions. There’s an important lesson here about trust. I deeply appreciate every single person that reached out to share their point of view. All future guides will be based on the latest ReShade version available. From now on I’ll base my content on ReShade there will be some growing pains, but that’s part of the process.Ĭurrent guides, whenever necessary, will receive a small how-to addendum to help navigate the differences.

It seems that the community is settling on a replacement consensus, which is good.


As the saying goes, ‘trust is hard-earned and easily lost.’ I just came back from an offline spar with COVID that hit me like a truck and landed amidst the ongoing GShade issue.
